where to go after balamb ff8

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Meet her up near the elevator and follow her up. After you escape the Desert Prison, the party divides into 2 teams. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Showdown in Galbadia Garden. Namely he’ll use his Raijin Special, which will deal around 250~ damage to a low-level party. In Balamb… So be it. Follow the students and faculty member into the Training Facility and choose to help them out when presented with that option. but nothing happens. Released in 1999, it is the eighth main installment in the Final Fantasy series. Make your way to the front all and you will be approached by one of the robed faculty members. After the fight be sure to grab the Bio draw point hidden at the front of Norg’s Pod. She will give you a Mega-Phoenix if you have Zell in your party or a Remedy if you don’t, and as you can see from the screenshot below, my party was Zell-less. The nerve! Before you go off on a new adventure, however, land Garden again and return to Balamb, head to the hotel and challenge the man outside the hotel to a game of cards. He’s also reasonably susceptible to darkness and slow, if you want to take advantage of that to limit his offense. Among those monsters are the T-Rexaurs. You know, just in case you need the convenience while in Balamb. Either that or accept a quick fight. When you get to the bottom you will see three SeeD members jump down from the rafters. I checked the trap door, and then the control panel again. Talk to the guard, then walk away and re … First, draw Pandemona from Fujin. Information on all characters, including stats and how to acquire all their weapons and limits. After the fight some chatter will ensue, following which you’ll find yourself on the bridge of Balamb Garden. This is the most interesting thing in the library, by far. Pay director Cid a visit, he's in the infirmary and will answer you some questions and provide some interesting information. You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. Enter the Dollet Hotel. Battle Meter. When you’re ready, go to enter the Balamb hotel to confront the captain…, (1 of 3) Ruijin does, at most, moderate damage. It consists of Norg’s Pod and the Left and Right pods. King has the Gilgamesh Card which you will want to grab from her before officially saying you've completed this quest. (1 of 2) Make up a lie to gain entrance to occupied Balamb, Make up a lie to gain entrance to occupied Balamb (left), then seek out Zell’s mom to learn more about the situation (right). The first time you try it will be just Squall by himself. If you talk to the faculty member running the opposite direction you will be thrown into battle - your choice. Squall will be given a choice at the bottom of the pathway, to continue or not. Return to Balamb. Meet her up near the elevator and follow her up. Don’t miss it! Crawl down the ladder and give the wheel at the control panel another couple of turns to get things rolling. Don’t get too excited at the fake Cid in the parking lot. Either way, you’ll win a copy of Combat King 002, which will teach Zell the Meteor Strike limit ability. My school morphs into a rocket ship too, we’ve just never gone down into the basement yet. Pilot the Garden to Balamb (north of Fishermans Horizon) or head to the southern Centra continent, and visit the Centra Ruins to expand your roster of GFs. Back in Balamb. He can also use Hi-Potions, healing himself for 1,000 HP, but he’ll do so sparingly, typically after being injured to a certain extent. Now you have to keep the Left and Right Pods from turning red while slowly beating down Norg. If you don’t Mug her, she’ll just drop a Megalixir. There is not too much to explain about searching for Cid. Raijin has the same draws, weaknesses and resistances as he had before, but Fujin might intervene by using a Remedy if he’s afflicted with a status effect this time around. – Alternatively, return to the docks and talk to the Galbadian Soldier’s dog and follow it to the train station, and the very good boy will arf the captain out of hiding. One of the SeeD members in the cafeteria will give you [Gysahl Greens] if you talk to her. (1 of 3) Steal a Megalixir from Fujin once Raijin is gone. In the main hall you’ll meet up with Xu. Fujin is a more capable ally than the Galbadian Soldiers were, but Raijin is fundamentally unchanged from the previous fight, save that he’s more willing to use a few new abilities. Keep a Galbadian Soldier alive if you need to heal Raijin, in case RNG isn’t being generous… or just draw Thunder from Raijin and cast it on him. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. It’s just you and Rinoa once again. From here there are two ways you can find this captain: – Go to the train station and you’ll find two Galbadian Soldiers who clearly aren’t having a good time. Talk to Headmaster Cid before leaving the seed inauguration scene. After the events in Fishermans Horizon the player can use Balamb Garden to traverse the world map. He will tell you to make your way down to the basement. 3rd Issue of Timber Maniacs. You’re now in Balamb, and there’s no leaving until you resolve this matter. Squall and company may begin their journey with some adequate weapons in Final Fantasy 8 Remastered, but won’t be long before you realise that an … Just be prepared for a long battle. After the conversation, there is a Curaga Draw Point in front of the dresser. Start by drawing Leviathan from Norg – Leviathan is a new GF. Sabotaging the Missile Base. Talk to the two SeeD members standing in the parking lot for a free [Tent]. Form a party including Squall, Zell and one character of your choice, then enter Balamb. Save at the save point and then pull the lever just off to the right of it to open the doorway at the end of the walkway. After the battle, look for the lady along with two kids at the right of middle row of the classroom. I'm curious to see if people choose differently from me. Each time you hit the Left Pod or Right Pod they go back to their previous color. your team member’s weapons using Elemental Attack. Save before you take off and do anything important. To the right are two Galbadian Soldiers, one of which (near the bottom of the screen) has a dog near him. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. There’s no good reason why you shouldn’t snag two of these treats before finishing this fight. The Fire Cavern After you’ve stocked up on a lot of magic, especially Blizzard, you can head to the Fire Cavern, which is to the “right” of Garden, near the woods. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. Talk to the one lying on the ground in front of the steps in front of the train car repeatedly to learn that the culprit for their malaise seems to be the captain’s fish. You'll begin the game in Balamb Garden.You're free to explore, but there isn't much you actually have to do here early on. Now that you have a safety net, exit Zell’s house and head to the docks, then continue up past a Galbadian Soldier to reach the upper screen of the docks and note there’s a Cure draw point in the water off a platform… for what that’s worth. Why not join us today? By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Fortunately you can also draw Cura and Life from Fujin, making this fight a breeze. Once they turn red they start destroying you so make sure not let that happen. Head back up the elevator and make your way to the Infirmary. It’s all well and good anyways, as their captain is currently on patrol, and you’ll need to track this captain down. The Battle of the Gardens starts in the south Centra continent, northeast of the Cape of Good Hope, just east of Edea's House, and continues on over the continent's Lenown Plains near the Almaj Mountains. Start by heading left to the infirmary and help the students you encounter along the way. You can go back to your seat and watch the tutorial in the Balamb Garden Network, and try to get a slight idea on how to use the junction system correctly: Balamb … The third member of your party won’t be far behind. Raijin is very basic in this fight. she will ONLY go to galbadia after like 30 attempts (battle, lose minimog, she says galbadia... reset game repeat) He’s limited to level 29 for this fight, but he scales pretty quick, gaining 400 HP per level and roughly twenty points of Strength per ten levels. In the main hall you’ll meet up with Xu. Make your way over to the parking lot next for another fight. Talk to the lady and they will leave to safety. First talk to the man - the owner of the inn - wandering back and forth, then talk to his wife sitting on the bench behind the Gas Station sign. Talk to Dr. Kadowaki after the fight is over to get a free [Elixir]. Make your way down the walkway to initiate a fight with two Oilboyles. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Silence 80% – Sleep 40% – Slow 40% – The End 0%, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Sleep 40% – Slow 40% – The End 0%. You’ve got the whole Garden again now, so if you left behind the Quistis Card or the MiniMog Card or if you haven’t had the chance to battle Headmaster Cid for the Seifer Card, you can still get them now. Now go back a little ways and you’ll be told to meet up with Headmaster Cid once again. First of all, if you need to heal or if you need to remove the Darkness status effect they cast on your party members, simply draw Cura or Esuna respectively from one of the Oilboyles and cast it on yourself. FF8 - Weapons Monthly July Issue. After she is in Dollet it's recommended you move her back and forth between Balamb and Dollet for the majority of this quest. At best it can refine into one hundred Windmill items, which you probably don’t need, considering the Abyss Worm can be refined into those, too. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Examine the buttons on the wall, and then examine the square panel on the ground to begin your descent. Now make your way to the Training Facility. He’ll also crawl forward a bit each time you talk to him, eventually moving just enough to let you board the train. Return to Zell’s house and talk to Ma Dincht to learn that, indeed, somebody was in the house cooking fish. For those of you out there who prefer a step by step breakdown of things, I … The left path will contain Weapons Monthly July Issue visibly laying on the ground. How to defeat both of the game’s superbosses. Go over to the library instead and talk to the girl in the back. Do so and you’ll find the captain. It’s all talk from here. The player can move the Garden by talking to Nida on the bridge. After Balamb Garden becomes mobile, you'll see Galbadia Garden hovering outside Balamb. The Initiative ability Pandemona can learn is also useful in certain situations where the first strike is key… like hunting Cactuars! Especially not if you used Card Mod on Giglamesh. We junction this GF to the Shiva/Siren/Diablos user for the sheer fact that boosting the Speed stat of a character with Hit-J will make hunting Cactuars easier in the near future. And now it's finally time to leave this creepy place. That would have been an awesome little hidden spot on the world map. Make your way up to Cid’s office to tell him about the missiles. Let Headmaster Cid run through all the questions you have and then make your way to the front of Balamb Garden. You can also junction Aero or Tornado to your Elemental Defense, which will help for a very short while. You’ve got a 90% chance of getting the first item and a 10% chance of the second, and while the Hero is definitely a better prize, it’s probably not worth save/loading for. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. Sure enough, Galbadian occupation is evident, and to enter Balamb it takes a bit of effort on your part. Exit the house, head down and to the right, then talk to the soldiers outside of the hotel and they’ll decide - in a rare display of Galbadian diligence - that you’re suspicious and shouldn’t be allowed into the hotel. Up to this point you haven’t obtained a GF with Spd-J, and while Auto-Haste is superior, boosting your Speed will contribute to your ATB bar filling. Trabia Garden to Edea's house. You will meet up with Xu who will talk to you about the Headmaster and then tell you to go up to the second floor. The directory in the main hall allows you to quickly travel to the outer parts of Balamb Garden. Given all the smoke, they’re obviously not a very competent cook, either. The Left and Right Pods go from blue to yellow to red. He’s somewhat weak to poison, if you want to trivialize an already easy battle. NORG, the master of disaster. Note: The hotel will only be open to visit after the Dollet exam. (19) Return to Balamb Town Head to the Quad area (where the stage is located) and speak to Selphie. If you want to find a save point you will have to head to the dormitory (Squall’s Room). With Raijin as the only legitimate threat (being incredibly generous with “threat” here), this should be a battle that’s nigh impossible to lose. Leave the room and a new pathway will have opened up allowing you to continue climbing downwards. Just remember that they are susceptible to Sleep magic. Make your way into Balamb Garden and when questioned by the faculty member choose to side with Cid. Sadly, the Pandemona card is a dubious prospect both for Card Mod and for playing. If you don’t Mug him, he’ll only drop a single Str Up. Hello everyone, I've played FFVIII many times, on PS and on emulators, and now I'm playing it on Steam. If you're confused exactly by how this quest works don't worry, I go into more detail below. On one of the platforms you will find a draw point for Full-Life. After that he will give you access down to the lower floors (MD Level). Through the door at the bottom of the ladder you will find a wheel at the front of the room that you can turn. Before you go, however, make sure one character has Mug (nerf their Strength to keep them from being too lethal) and ensure another character has Draw. He only throws a Bomb at you though so it is a trivial fight. There are also four paths branching off of this one, with one to the upper right, one to the upper left, on to the lower left and one (leading back to the turnstiles) to the lower right. Head out and skip past the Training Facility for now. Ultimate the dog is somewhat more direct (no need to harass a Galbadian Soldier with food poisoning, for one) and it contributes to raising your SeeD rank more (it should give you one full rank up), which is even more incentive to go that route. Return to Balamb Garden Final Fantasy VIII ... At the gate, speak to the sitting kid twice to receive a Mega-Potion, then go inside the Garden proper. There is an Issue of Timber Maniacs on the table. Use Esuna on any character Norg puts a status effect on (Slow, Darkness or Silence). Nasty stuff. You can also junction Pandemona with Squall or Selphie, however, as both characters have a 255 Hit% - Squall with any weapon, or Selphie with her ultimate weapon. Use fire attacks (including Ifrit) to bring them down quickly. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Weapon Upgrades: Bismarck (Irvine), Crescent Wish (Selphie), Rising Sun (Rinoa), Twin Lance (Squall) FF8 - Weapons Monthly August Issue In fact, his Strength between level 10 and 29 will nearly double, so his damage is highly variable depending on your own stats. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CC Group onboard the … This GF is pretty much the reason you’re rescuing Balamb so early, after all. Two of them will give you information (who cares) but one will give you a free [X-Potion]. After having shown NORG who the real master is, you should check the area by the left orb for a hidden Bio- drawpoint. Pay 100 Gil to enter. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Next make your way up to the stage area (Quad). You start off fighting Norg’s outer shell. The next stop is over at the dormitory. Anywho, do with Pandemona what you will, then it’ll be time to hunt for a superior GF. Team 1, who go back to try warn Balamb Garden of the potential missile strike & Team 2 who go to the Galbadia Missile Base. Raijin’s got the same stock of items this time around, so be sure to steal two more Str Up items from him. Despite the temptation, don’t just pummel Raijin straight away - he’ll drop a Str Up when defeated, but you can Mug him for two Str Up items. GFs: Pandemona. (1 of 2) Talk to the soldiers by the hotel to learn the captain is on patrol, Talk to the soldiers by the hotel to learn the captain is on patrol (left), then return to Zell’s house to finally gain access to his room (right). Play him until you win his Pandemona card, which shouldn’t be too difficult considering his other cards top out at Level 5 Monster cards. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. They have approximately 20,000 hit points and hit fairly hard. Return back to Zell’s house and enter his room to finally gain access to the most holy of places in Dincht-dom. (1 of 3) You can steal two more Str Up items from Raijin. Cid will send you after Ellone, who can be found hiding in the library. After all that time compression shit, you'd think there'd still be at least one place where you can go to talk to people, play cards, or just generally hang out. Not that Pandemona is entirely a bust, but… well, there’s a much more interesting GF out there if you’re willing to work for it, which will be covered in the next section, Centra Ruins - Tonberry King. With all the Galbadian soldiers, entering and leaving will not be easy. Start pressing buttons on the control panel when Squall lands in the next room and then climb back down. Read on for tips and strategy about how to beat Raijin, including Raijin's stats and … Go to the end of the hallway to find her and talk to her one more time. You can now also complete the first portion of the Card Club (CC-Group) side quest. After the mother of all battles, Ultima Weapon will finally be defeated and you’ll have earned the very last and most powerful Guardian Force in all of Final Fantasy 8. While she usually sticks to her Zan attack (after Pandemona is drawn - do be sure to do that), Fujin will also start using her Sai attack when injured, which will reduce a character to 1 HP. I cant get the queen of cards to move from balamb to dollet. After you destroy the shell the actual fight will begin. (1 of 3) Sephie will request that you travel to Trabia Garden next. Follow the suggestion by junctioning some Fire/Fira/Firaga magic to your elemental attack to make the fights down here a little easier. However, in Disk 2, at the Balamb Garden, once I get on the MD elevator, if I get Squall to go to the control panel after talking to the other party members, nothing will happen. Quistis will ask to go over various things when you get there, like Gunblade usage and Magic Junctioning. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Do not forget to draw Leviathan! Junctioning poison to your Elemental Attack will help, but isn’t remotely necessary. Travel back to Balamb and… well… Galbadia Garden being moored just off the coast isn’t a promising sign. Now you get to partake in some fun story time involving a show with some instruments. Tell them that you’re with the headmaster, and then talk to each of them. These two enemies count as bosses (as evidenced by the music), but they are not particularly tough. They do moderate damage but nothing all that devastating. This is a walkthrough for the boss Fujin and Raijin from the game Final Fantasy VIII (FF8, FFVIII). After the fight some chatter will ensue, following which you’ll find yourself on the bridge of Balamb Garden. It’s worth noting that this also affects the fight somewhat, as while Fujin possesses Pandemona she’ll use Tornado and Aero (the former being moderately powerful, hitting the entire party) but afterwards she’ll primarily rely on her physical attack, Zan. Cid will insist you go check on the others first and foremost. As you and Rinoa leave Squalls room for the second time there will be an announcement as you leave the dormitory. But while we’re on the subject of Pandemona, let’s talk about your new GF. Make your way through the hall and down the ladder. After some chatter Raijin will show up and reveal that he’s none too bright, but willing to fight another round. Still, if he’s putting up anything resembling a threat you can draw Protect from him and Cure from his Galbadian Soldier allies. Information on Triple Triad, including the location of every card in the game and how to best use them. You pretty much just have to check every area in the Garden and then make your way to the training center. Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. You’ll be thrown into battle against a T-Rexaur. Go to the end of the hallway to find her and talk to her one more time. To their previous color the first time you hit the Left and Right Pods where to go after balamb ff8 from blue to yellow red... Nearly all of the Card Club ( CC-Group ) side quest way to the.... Like Tornado, Spd+20 % and Spd+40 % bottom there will be just by! “ we have no choice, then it ’ s got two items you can now complete... On the world map Desert Prison, the party once you enter Garden is slow, or... 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